A Mod for The Legend of Zelda: Breath of the Wild (WiiU) The Legend of Zelda: Breath of the Wild (WiiU) / Game files / Other/Misc. Graphics Packs: Regular Resolution Shadows, No Depth of Field, LWZX Crash workaround, FPS++, AMD Light Circle fix, AMD Shadows. Some menu sound effects are present. Depending on which resolution I was playing there is more or less freezes. On old versions of Cemu Cemuhook was required. If your pc includes a minimum of 4 GB RAM, you will be able to play the breath of the wild PC using a cemu emulator. I think that Full Sync at GX2DrawDone(Open Cemu, click on Debug) helps to avoid little stutterings. With the cemu release folder, you have to get a graphic packs folder. Open Wii U USB Helper to open window where you will see a direct default option. The Legend of Zelda: Breath of the Wild | GT 1030. Everything played with GX2SetGPUFence Skip Hack active, and 1080p Graphics Pack. May 27, 2017 13:35 EDT The team behind Wii U emulator Cemu has released version 1.8.0 which makes Zelda Breath of the Wild run extremely smooth on PC. How To Stream Nintendo Switch: 4 Important Facts, Clownfish Voice Changer For Discord: Voice Changer Free 2020, How To Improve Fire Emblem Heroes? Extension Packs. Played through the entire story with no major issues, besides 2 crashes in around 40+ hours. EDIT: very smooth experience with. CEMU did stop working sometimes, I believe because the system was simply overloaded. Ensure your PC isn't overheating / throttling and that if you're on a laptop that you're fully ventillated and plugged in to external power. After a month or so of tweaking and preparing, the Cemu emulator is now fully capable of running Legend of Zelda: Breath of the Wild. 2) Load the game. Graphics Packs: 3440x1440 (21:9), Clarity, FPS++, LWZX Crash Workaround, Nvidia driver 398.36, ShaderCache Version dcac9927 Some graphical effects disappear a percentage faster, depending on how far above 30FPS you are. Using RivaTuner to limit to 30 FPS. Click yes both times when it asks if you want to download the update and the DLC. If the issues still remain, try the Static mode (instead of Dynamic) with the FPS++ limit set to 30 -- you may also test by disabling FPS++ entirely. It eats my i5 for breakfast, but it doesn't stutter whatsoever: AVG Frame Times ~ 15.6 - 16.4, GPU Usage is around 60% - 87% vRam depends on how long I play mostly 1800MiB - 3150MiB, DRAM usage around 7GB - 11.5 GB The longer you play the more it Caches. Set Wii U helper extraction again to the helper EX folder. The team behind Wii U emulator Cemu has released version 1.8.0 which makes Zelda Breath of the Wild run extremely smooth on PC. Triple-core recompiler, host based timer, all logical cores affinity, It’ll facilitate you to get the breath of the wild cemu. 20-25 fps in overworld. 7 comments. May require a few tweaks for it to work at full speed, especially by enabling triple core recompiler. It permits you to play a game made from the gaming console on the PC. Breath of the Wild expects a constant timestep for the majority of its physics engine, including the issues listed here. 15-30 FPS on the overworld. Todos. The Legend of Zelda: Breath of the Wild | GT 1030. Game is smooth playable, and makes Fun, so enjoy it :)) . Don't forget that you changed this if you do. Cemuhook & Fenceskip Hack enabled. 4GB DDR3 RAM w/ SSD. Graphic packs - 1080p resolution, Alternative FXAA Antialiasing, fps++, Shader mul accuracy: true (up to 10GB was used during launch). If all of them aren’t updated, you have to do it. Press question mark to learn the rest of the keyboard shortcuts. While playing, total CPU usage was at about 39-40% and total RAM usage was about 50% Values seemed to be fairly stable. Graphic packs 30fps lock, FPS++, LWZX, 2k res. hide. One crash was during a load screen while leaving a shrine and the other was when I hacked my speed really high and was flying across the map while gliding. GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. Genres/Tags: RPG, Open world, Third-person, 3D Company: Nintendo Languages: RUS/ENG/MULTI6 Original Size: 28.3 GB Repack Size: from 5.7 GB [Selective … Make sure your GPU driver is fully up-to-date. Re: Zelda: Breath of the Wild (CEMU) Post by ColonelRVH » Sat May 06, 2017 2:18 am Untouchable can also be called Invincibility instead of God Mode, just a suggestion, of course you can name it anything you want. In the overworld the fps is 40-60 (mostly around 55-60). Game is playable, enjoyable. BCML is a mod merger and installer for the The Legend of Zelda: Breath of the Wild, supporting both the Wii U and Switch versions. It does load and run however, with no visual/audio bugs and glitches. CPU mode: Triple-core. Release date: April 25th 2019 (North America) / April 26th 2019 (Europe, Japan) Platforms: Nintendo Switch; Patchnotes: We have made the game compatible with the VR Goggles from Nintendo Labo Toy … 107-130fps in menus. Playing withouth speedhack, 360p no anti-aliasing texture pack. 60-80fps in shrines. Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Updates. Using cemuhook 1121 0565, Resolution: 2160p, 4x Shadows, 72 FPS capped because I have a 144 Hz Monitor. Cemu has been updated to v1.15.2 and has boosted performance to a bunch of titles, one of which includes Zelda: Breath of the Wild. The sky can appear grey or black when using outdated drivers on NVIDIA GPUs with Vulkan, A temporary solution is to either switch to OpenGL or to revert back to a previous driver version if newer drivers are not supported, There is a workaround fix via the graphic pack. Graphic pack 30fps lock disable because it make some freeze (1-2 seconds freeze). Zircon Expert Cheater Posts: 61 Joined: Tue Mar 28, 2017 12:21 pm Reputation: 6. Game version is v1.2.0 with GX2SetGPUFence Skip. You can check the game version and the DLC version on the title screen. Flurry rushes not connecting with enemies has been fixed. Well, you’ll be delighted to know that CEMU’s lead developer has recently teased all the supporters of CEMU development and Zelda: Breath of the Wild. 11 talking about this. Constant 30FPS in dungeons/shrines, Hyrule Castle and various villages/stables are very demanding, fluctuating from around 10 to 20 fps. It supports the graphic pack file replacement mods (for Cemu … Breath of the Wild was a launch title for the Switch, and the final Nintendo-produced game for the Wii U. BCML - Breath of the Wild Cross-Platform Mod Loader. Enemy ragdolling will behave strangely over 30FPS, worse when over 60FPS. 100% Upvoted. Open Wii U USB helper and go to the website, then download breath of the wild cemu.Details the below. Triple-core recompiler, host based timer, all logical cores affinity, FPS at steady 30 fps, some texture glitches on lava and Central Hyrule. Cemu's Official Subreddit. 32GB 1866MHz quad channel memory. within the 60fps shrine. Instructions: install, … Machine is an Alienware Aurora R6. Keep aspect ratio for full-screen scaling. Link se réveille d’un sommeil de 100 ans dans un royaume d’Hyrule dévasté. Also recommended: "https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/"!!! Throwing a bomb will cause it to have a small downward and then upward arc as it's traveling away from Link. Collision detection appears to partly rely on a certain timestep. Stutters during new animations, but after that they work fine. Graphic packs: FPS++, NO-AA, 1920x1080 (better color depth), LWZX, nVidiaExplosionSmoke, SquareShadowsFix. The last folder that you need to extract the shadercache zip folder, and you have already get the file. Game is playable, with fenceskip enabled. The Legend of Zelda: Breath of the Wild … Serious rendering issues, hard to see anything besides the playable character. Dig up the zip file using 7zip. GPU buffer Low, enable BoTW Crash Workaround, full sync at GX2DrawDown, use Seperable Shaders, use RDTSC, Precompiled Shader Cache enabled, MM Timer Accuracy 1MS, Custom Timer: QPC 1xSpeed. After completing the step, you should set up the profile name and then save the name and close the window. GPU buffer cache accuracy: Medium. 1.16.1 increases my average GPU usage due to the lower CPU usage (previously the bottleneck). Arrow/projectile travel distance varying based on FPS has been fixed. Random crashes occur in shrines when you use either the magnesis, statis or cryonis rune. BCML is a mod merger and installer for the The Legend of Zelda: Breath of the Wild, supporting both the Wii U and Switch versions. No errrors or crashes after 3.5hrs of playtime. Game version 1.5 (v208), Cemuhook 0.5.6.3. Description: Step into a world of adventure Forget everything you know about The Legend of Zelda games. Game Version 208, DLC version 3.0. Thanks in advance! FPS++ is an assembly mod allowing Breath of the Wild to run a dynamic framerate instead of remaining static at 20/24/30. Cemuhook 0.5.6.4, used BSoD Gaming Zelda BotW setup guide, VSYNC enabled, 10982 Separable Shaders, 60 FPS in shrines, menu/inventory, 30-50 FPS elsewhere. Played the whole game with the following Graphic Packs: 4K, HiResShadows, AARemoval and Contrasty. Graphic packs: High Res Shadows,FXAA, 1080P Res, Clarity, FPS++, Contrasty, LWZX, NVIDIA Explosion, ReflExtra, Square Kakariko. CPU mode: Triple-core. Very playable. 13. Stable 18-20fps with frequent (every 30 seconds) lags. The way of playing the game has been changed with technology. Other specs: 16Gb DDR4@2400 Mhz, SSD M.2. Very playable with only minor crashes every once in awhile. I was playing with Cemu Hook, FenceSkip on, and Graphic pack like this: 1080p, AA OFF, Contrasty, Higher Quality Shadows, LWZX Crash Workaround. Note: Since updating to 1.11.0c I no longer experience 60 fps in shrines. And game version being 1.40 with DLC2, would love to see an update. No glitches, no strange behaviour. Will not work with iGPUs on OpenGL since (Cemu 1.15.9), recc. Magnesis doesn't work. Nvidia Geforce GTX 970 4GB Extreme OC so basically a 980+. If the GPU can't handle 720p, the resolution can be lowered with the Graphics options in the game's graphicPacks. Check out this page for more Software updates! CPU temps are around 60°C ans GPU temps are around 50-60°C. Luck that not have visual glitches, but i hope they improve performance in AMD CPUs. 1.6.0 / DLC Ver. GX2SetGPUFenceSkipHack OFF, GX2DrawDone OFF. FPS: 8-10 outdoors(mostly 9), 12-20 indoors (ex: 20 fps when extracting the rune in Oman Au Shrine). Ensure Cemuhook is up-to-date, enable Debug > Use Cemuhook H264, make sure to enable FPS++'s four graphicPacks. Nintendo Switch Pro Controller used fro gyro features. Here discussed a few steps to get the breath of the wild pc. Would crash every time I tried to enter the very first temple to get the magnet rune on the loading screen. They also will help with the keyboard, as well as the USB controller. No random crashing so far. Below included a few points, and you should complete getting the Zelda pc game. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on 3 March 2017. The game loads and works fine, but when you try to get into the actual game (that is, create a game or load a game) the emulation continues but you can't press anything. Without the latest update, using FPS++ will cause the game to run in slow motion or too quickly. I've had some issues with textures appearing glitched after cutscenes, and occasionally the game may start glitching with sound effects resulting in it repeatedly playing random sound effects like water splashing, fire crackling, and the horse's cry. I finally decided with the release of 1.7.4 that it was now a good time to create a guide on how to set up Legend of Zelda: Breath of the Wild as the game is … Game version 1.5 (v208), Cemuhook 0.5.6.3. This update must be applied in order to use the game’s Internet features. It will also periodically crash every 2 or 3 hours of playing, seemingly regardlesss of where. New effects you never seen before during boss fights will cause temporary slowdown due to shader cache which is about 5 seconds then fixes itself back to 60fps. Admin. 16GB DDR4 RAM. The Mail Delivery sidequest for Zora's Domain will be impossible to finish as the mail will drift down the river too quickly -- temporarily set your FPS to 30 before initiating the quest. Apart from it, the targeted PC has to include a video card with a reliable intel dual core processor or others. All shrines are a consistent 60fps. Works as desired with some graphical issues on Nvidia and AMD; AMD must use the latest drivers. Fire Animation on certain weapons will occasionally disappear with the fire physics effects still present. Graphic packs 30fps lock, FPS++, LWZX, 2k res. Game did not crash once. Framerate moves between 20-30fps outside with GPUFenceskip but usually stays close to 30. CPU Usage is on normal levels, with ~50-70% overall, RAM usage also ~50% and GPU is at ~60%. save. Cemu version -- 1.22.0k with cemuhook 0.5.7.3, Cemu config -- Graphics API: Vulkan / Precompiled shaders: Auto / Scale filters: Bilinear / Audio API: XAudio2, Graphic Packs -- Anisontropic filtering: 8x / Clarity: Dim Display / Anti-Aliasing: Alternative FXAA (nVidia) / Resolution: 2560x1440 (2K), FPS++ -- Dynamic Game Speed: 8 Frames Averaged / Fence Method: Performance fence / Set FPS limits: 60fps, Game profile -- CPU Mode: Multi-core recompiler / 45000 cycles. Graphic packs FPS++, LWZX, 1920x1080. In kakariko village, I've seen dips to around 30-45. I was fairly successful: The game runs at 10-15 FPS in the overworld and 20-30 FPS in shrines, with occasional drops of 2-3 frames during periods of high activity. Perfectly playable from start to finish. I'm also using Cemuhook, which gives ~10 more fps with gpufenceskip on. Cemuhook was installed and the fence skip hack was enabled. Crashes within 1 minute of playing, with 1.80 this was not an issue. Nvidia driver 398.11 . Will drop to 15-20 FPS in combat and in towns. Hey guys, I am fairly new to emulation/cemu, and I tried to get Breat of the wild on my PC, I did everything correctly and all that, but whenever I run the game, I always get something about needing a system update to be able to run BotW. No relevant graphic glitches, anyway I have not tested it long. The options button you will see at the top of the cemu. It supports the graphic pack file replacement mods (for Cemu 1.15+) and its own format, BCML Nano Patch (BNP) Miscellaneous ; By NiceneNerd Here is complete guide on how to run The Legend of Zelda: Breath of the Wild on PC using Cemu 1.11.2/ 1.11.3 Wii U Emulator with 60 fps. Graphic packs: FPS++, No depth of Field, 1920x1080 , Clarity, nVidiaExplosionSmoke. Am using CEMUHook with both affinity to physical cores and Fence skip hack enabled. No crashes in over an hour of play with only 1 soft lock right outside Ja Baij Shrine. CPU mode: Triple-core recompiler; GPU buffer cache accuracy:upscale filter:bilinear,GPU buffer cache accuracy: Low,Custom Timer: QPC 1x,12 gb ram,mm timer accuracy :1ms, tolerable frame rate in the open world,RDTC and crash workaround disabled, its in low 20's but does not stutter; above 30 in shrines. striking something with a weapon). FPS++ and many other graphic packs only work properly on the latest game version. FPS almost constant 30 fps, occasional drops in more demanding areas, besides lava artefacts no glitches noticed, almost perfect experience. Some shadow glitches in the overworld on the terrain. No social links are set. Without, it runs at 10-12 normally. Heavy stuttering/lagging during initial building of shader cache. GX2SetGPUFenceSkipHack: on, GX2DrawDone: on. Using 8K shader cache, Cemuhook, Fence skip, default resolution (720p) gets 10-20fps outisde and 15-20fps in shrines. L’aventure prend place dans un gigantesque monde ouvert et accorde ainsi une part importante à l’exploration. Setting the game FPS limit to 5, and running cheat engine with a 4.5x modifier, the game runs perfectly. 25-30 fps in shrines. Otherwise no issues noticed. Is this update specific to the Switch version? GX2SetGPUFenceSkipHack OFF, GX2DrawDone ON. share. Game Version: 1.5 DLC Version: 3.0 Re: Zelda: Breath of the Wild (CEMU) Post by Zircon » Thu Jun 22, 2017 9:58 am. A legal, unpacked game dump of The Legend of Zelda: Breath of the Wild for Switch (version 1.6.0) The latest x64 Visual C++ redistributable; 3. Certain Shrined Monks have graphical issues (red spots, white flickering textures). Shrines get 60 fps, so an fps limiter is advised if you don't want to complete them on 2x speed. But you can actually get into the game now. After getting, click on the right and press on the unpack option. 8GB DDR3 RAM, HDD 7200rpm and 16GB virtual ram. The newer Ryzen CPUs with better IPC have been shown to be able to run the game just fine; GPU is perfect for running this game on the other hand, just being held back by the CPU. Posted by just now. He will have to unravel the mysteries of the past and defeat Ganon, the plague. 1.8.2b is more stable with less crashes so far. CPU mode : Dual-core recompiler (better than single-core recompiler ~+5-20fps).GPU buffer cache accuracy : Low. Following this, Intel iGPUs will still have issues, but hopefully less. Set up the CPU menu. Follow the steps discussed below to build up the breath of the wild pc game. CEMU & Breath of the Wild Update 1.6 (WiiUSBHelper) I'm not seeing the 1.6 update available using WiiUSBHelper. Whole game is 30FPS no drops no stutters, perfect experience. AMD Athlon(tm) X4 880K Quad Core Processor 4GHz. Previous, we played our favorite games using such an easy interface as well as architecture. Power plan set to Maximum Performance, driver settings as in BSoD Gaming's video. Overall Good Experience. CEMU & Breath of the Wild Update 1.6 (WiiUSBHelper) I'm not seeing the 1.6 update available using WiiUSBHelper. save. Now select the ‘Input setting’ option, and here you can set up the controller plus keyboard keys that you need. Graphic packs FPS++, LWZX, 1920x1080. A The Legend of Zelda: Breath of the Wild (WiiU) (BOTW) Mod in the Cemu GraphicPack category, ... Cemu claims this pack is outdated even though it had an update not even 2 months ago. vd: của mình là D:\cemu_1.15.3\mlc01\The Legend of Zelda Breath of the Wild [ALZP0101]\code\U-King.rpx Ban đầu game load để lấy dữ liệu rất lâu, như lần sau sẽ rất nhanh. The games runs, but is completely unplayable, without these tweaks. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: Cemu Default, NVIDIA Control Panel for cemu: power management mode: prefer maximum performance, Shader Cache: on, triple buffering: on (vsync off), using 16GB DDR4 3.2Ghz Ram XMP 2.0, Power Options set to High Performance, great performance (thanks BSoD). Runs perfectly at +60 FPS using the OpenGL backend, Triple-core recompiler, threads set to 10000 cycles and recommended cemuhook settings. FPS is around 17-20 Seems to be pretty stable except when encountering new shaders. MM Timer:1ms, Upscale Filter: Bilinear, Custom Timer: QPCx1. Alternatively, this can be fixed at the cost of some performance by enabling, This will also fix random crashes that happen if you don't have the. Game Version 208, DLC version 3.0. Game Version 176, DLC version 80. I played around with a very old AMD processor to determine if CEMU is capable of running the game on older machines in its current state. Even in the rare cases where it does not crash immdiatelly, I can only enjoy 5-10 FPS, and that for 10-30 seconds before a crash is certain. 24-28 in dungeons/shrines. 20-30 fps in overworld. Travel across fields, through forests and to mountain peaks as you discover what has become of the ruined kingdom of Hyrule in this stunning open-air … Stuttering occurs, just because of the game update which resulted in new cache compiling. - (Previously was hard to control when over 60FPS). AMD Phenom II (Thuban) x6 1055T @ 3.65Ghz. These issues assume that you are using the latest version of Cemu, have the game fully updated with the game's final update (1.5.0), and you are using the latest Cemuhook in addition to the latest GraphicPacks. You may find smoother gameplay from setting pre-rendered frames to 4 in Nvidia Control Panel. Game version 1.4.1 (v192), Cemuhook 0.5.6.2. Tested with identical settings, shaders, and save file on 1.7.4d and only noticed about a 1 FPS increase on 1.7.5. To open magnet links and download, use on Windows : qBittorrent ... Action Adventure. It is the 19th release in the main The Legend of Zelda series. Update your graphicPacks by using the Download Community GraphicPacks button in Cemu's Options > GraphicPacks UI - bottom-right. Well, you’ll be delighted to know that CEMU’s lead developer has recently teased all the supporters of CEMU development and Zelda: Breath of the Wild. Haven't gotten too far yet but I have had a couple of crashes when using some sheikah slate powers. Essentially all possible issues are discussed on this page above the test section. This thread is archived. Also found a temporary fix to the double speed in temples. Cemuhook & Fenceskip enabled. An issue that has plagued Cemu for years, if this makes the game impossible to open, use Cemu 1.21.2 temporarily. CPU mode: Triple-core. 40+ fps in shrines. There is a stutter every 5-6, minutes that last maybe 1/2 a second at most. Prevents the speed up and slow down (rubber banding). Many textures missing/not loading. 7 comments. Oct 20, 2017 07:40 EDT Share Tweet Submit. Cemu breath of the wild game has been discussed in this article, and knows how to set up this game on your pc. READ NEXT. Sure, you can play the breath of the wild pc, and it is not so difficult. Re: Zelda: Breath of the Wild (CEMU) Post by SunBeam » Fri Nov 15, 2019 2:02 pm Sorry guys, SWJFO came out (Star Wars) and some other games I … Performance shows no noticeable improvement when using the "No AA" or Reduced Resolution Graphics Packs and it takes a hit when using any High Resolution Graphic Pack. Now you have to get cemuhook that needs to be the cemu-friendly version. In experimental selection, uncheck enable breath of the wild crash workaround. When you change the game's FPS you are also modifying the timestep in an unintended way. Is this update specific to the Switch version? After you are about 10-15 feet away from an npc, their animation will start to get choppy and slow(an issue with high-texture packs), to fix this; enable. Runs perfect at constant 30 fps with very rare drops to 28 fps in massive areas with GX2SetGPUFence Skip Hack active. First off, my system is a 6-year-old low-end laptop, so I was never expecting playability. Dualshock 4 recommended for gyro features, Full sync at GX2DrawDone() enabled for the camera rune to work properly. Nvidia Driver Version 391.35. 1. Using Cemuhook 0.5.6.5, Dual-Core recompiler, All logical cores affinity, 1ms Timer, QPC, Low GPU Buffer Accuracy. Game version 1.4.1 (v192), Cemuhook 0.5.5.3, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, 30fps lock, 1280x720 graphics pack, stays around 27-30fps, although it will hit 60fps with dips into the low 40s without 30fps enabled. Freeze at "Open your eyes..." / Yellow Screen, Seemingly Random Crashes or Crashes when loading a Save File, Item selection is too fast and I have to flick my control stick, FPS/in-game "stuttering" (Stalling or frequently freezing gameplay), Previous FPS++ Problems (that are now fixed or patched), Shadows are not rendered correctly on AMD & Intel GPUs, Explosion smoke effects not rendered correctly on NVIDIA GPUs, The area around torches in Kakariko Village has a shadow box, Clouds oriented vertically instead of horizontally on Nvidia, Excessive amount of RAM used for shader cache on Intel/NVIDIA GPUs, Milk/White Water or Rainbow/Skittle/Confetti Texture Glitching, Issues caused by FPS++ (Playing over 30FPS), (3) Current FPS++ Problems (not fixed, unresolved), (7) Issues that don't affect much Gameplay, (8) Previous FPS++ Problems (that are now fixed or patched), The Legend of Zelda Breath of the Wild (Cemu 1.19.0.d) (WiiU emulator for PC) (Vega64+R5 36), The Legend of Zelda: Breath of the Wild on Cemu 1.10.0 - AMD GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.2 - nVidia GPU, The Legend of Zelda: Breath of the Wild on Cemu 1.11.6 - nVidia GPU, https://www.reddit.com/r/cemu/comments/633x0u/cemu_zelda_fps_guide/, http://compat.cemu.info/wiki/Serfrosts_Cemu_Setup_Guide, https://wiki.cemu.info/index.php?title=The_Legend_of_Zelda:_Breath_of_the_Wild&oldid=14270, Pages using DynamicPageList parser function, FPS hovers between 14.94-15.08 in the starting room. But now, there has changed. CPU temps are around 65-74°C ans GPU temps are around 50-62°C. Top. The developer recently teased all the fans on Patreon. Game version 1.5 (v208), Cemuhook 0.5.6.3. But it is an optional point. The Legend of Zelda: Breath of the Wild [v1.5.0 + Cemu v1.11.4B + All DLCs] for PC [9.2 GB] Repack Friday, May 4, 2018 Bagikan : Tweet. Game version 1.4.1 (v208), Cemuhook 0.5.6.2, FPS++, LWZX, GX2SetGPUFenceSkipHack enabled, AMD Light Circle fix, AMD Shadows, High Resolution Shadows, Cpu mode Dual core, Having normally around 25-40FPS in open world, experimental options off, CPU Usage is on normal levels with ~30-50% . Requires just about every trick you can find (use those config settings above!) The Legend of Zelda: Breath of the Wild . GPU buffer cache accuracy: Low. 1 year ago. I still experience light rings with the ambient lighting from time to time, especially around fire enemies and pedestals. Il lui faudra percer les mystères du passé et vaincre Ganon, le fléau. As the shader cache built up constant 3-4 second game freezes became more prominent, to the point it could happen every 2-5 seconds. Experimental: BoTW Crash Workaround, Use Seperable Shaders, Use RDTSC (or not, but the game running better enabled), Using Cemuhook 0.5.6.4, Vsync disabled, Separable Shaders, Triple-Core recompiler, All logical cores affinity, 1ms Timer, QPC x1speed. Drivium Fearless Donors Posts: 182 Joined: Tue Apr 04, 2017 2:47 am … Some FPS drops down to 20 FPS, shrines runs up to 60 fps. Log In Sign Up. Solid frame rates, no slowdowns anywhere. Minor visual glitches at random in shrines, and around Hyrule castle. CPU usage maxed out, GPU around 50% usage. Nvidia Driver: 417.35 Windows 10 With next Cemu updates just unzip new version to "cemu" folder, saving keys.txt and settings.bin files just in case. A Mod for The Legend of Zelda: Breath of the Wild (WiiU) The Legend of Zelda: Breath of the Wild (WiiU) / Game ... breathofthewild_cheats_durabilitymo_cc1c2.zip 1mo insert_drive_file update. Cemu HOOK been used. It doesn't really crash though. 1-Click Install. So, back to your seat and launch your new journey with the breath of the wild cemu on pc. Logs state "Compile error in shader 11bbf9e4b79a2f63" followed by 30 compliation errors, specifically error(#172) Too many arguments constructorERROR and error(#202) No matching overloaded function found: textureLodOffsetERROR. The Legend of Zelda: Breath of the Wild – Ver. The title's gameplay and mechanics constitute a departure from the series' conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, voice acting, and the ability to play through the game's dungeons in any order. Busy areas it fluctuates between 23-27, with no drops lower than 20 in villages. When there is a camera change in cutscenes, there might be a wrong frame in between. Vote. This thread is archived.
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